All event IDs are listed here as they appear (or would appear) in map features data or event scripts.

Special Events: 0xFA0 to 0xFAE
	Stored in Map Features as (ID + 0xFA0)
	Apart from the Bridge index, all point to empty events - perhaps they dummied
	these out in favour of a different system?
	0xFA4: (Something to do with Gaia fairy pond?)
	0xFA5: (Also Gaia Fairy pond?)
	0xFA6: Bridge credits
	0xFAA: (Caravan)
	Other indices are completely unused


Event/Dialogue 1:
	Stored in Map Features as (ID + 0x1388)
0x1388: (Normal chest)
0x1389: Cornelia Inn
0x138A: Chapel priests
0x138B: Confronting Garland (and Sarah rescue?)
0x138C: (For Cornelian soldiers who teleport you to the King)
0x138D: Adamantite obtaining
0x138E: Airship rises from Ryukahn Desert
0x138F: Fairy gets Oxyale
0x1390: Confronting Astos
0x1391: Giving Crystal Eye to Matoya
0x1392: Bridge rebuilding scene(?)
0x1393: Nerrick uses Nitro Powder
0x1394: Receive Canoe
0x1395: Receive Chime
0x1396: Class change!
0x1397: (Use Cottage)
0x1398: Crown chest
0x1399: Feed Star Ruby to Giant
0x139A: Give Jolt Tonic to Healer
0x139B: (Nothing)
0x139C: Pause, slow white fadein/out
0x139D: Give Adamantite to Smyth
0x139E: Fairy released from bottle
0x139F: Levistone obtaining
0x13A0: Unlock Black Crystal
0x13A1: Sub Engineer fades away...
0x13A2: Barrel submarine (Onrac)
0x13A3: Confronting Kraken
0x13A4: Confronting Chaos
0x13A5: Unne deciphers Rosetta Stone
0x13A6: Flying Fortress's Observation Window
0x13A7: Receive Lute
0x13A8: Confronting Marilith
0x13A9: Matoya's Plight
0x13AA: Rat Tail chest
0x13AB: Lute breaks seal
0x13AC: (Nothing)
0x13AD: Nitro Powder chest
0x13AE: (Nothing)
0x13AF: Citadel of Trials greeter
0x13B0: (Nothing)
0x13B1: "Lali-Ho!" Dwarf
0x13B2: Barrel Submarine (Sunken Shrine)
0x13B3: Confronting Lich
0x13B4: Rosetta Stone chest
0x13B5: Confronting Bikke
0x13B6: (Using Sleeping Bag)
0x13B7: Star Ruby chest
0x13B8: Receive Earth Rod
0x13B9: (Nothing)
0x13BA: (Using Tent)
0x13BB: Confronting Tiamat
0x13BC: Confronting Vampire
0x13BD: Robot gives Warp Cube
0x13BE: Pravoka Inn
0x13BF: Elfheim Inn
0x13C0: Melmond Inn
0x13C1: Crescent Lake Inn
0x13C2: Onrac Inn
0x13C3: Gaia Inn
0x13C4: (Warp event)
0x13C5: (Exit event)
0x13C6: Mirage Tower/Flying Fort warp
0x13C7: Warp out with effects
0x13C8: Citadel of Trials teleporter effect
0x13C9: Flying Fortress teleporter effect
0x13CA: Ice Cave pit effect
0x13CB: Sarah stops you leaving to give Lute
0x13CC: Surface Return teleporter effect
(end)

Event/Dialogue 2:
	Stored in Map Features as (ID + 0x1F40)
	(valid pointers until 0x202F)
	(most near the end point to blank event)

0x1F40: Cornelia citizen 1 (near entrance)
0x1F41: Talking to Arylon the dancer
0x1F42: Cornelia 2 (guard near well)
0x1F43: Cornelia 3 (old woman near magic shops)
0x1F44: Cornelia 4 (old man in NW corner)
0x1F45: Cornelia 5 (guard up north)
0x1F46: Cornelia 6 (lady near chapel)
0x1F47: Cornelia 7 (man near item shop)
0x1F48: Cornelia Well
0x1F49: Cornelia fountain
0x1F4A: Mystic Key Door (auto-erased on map load if Mystic Key carried)
0x1F4B: Sky Warrior 1
0x1F4C: Black Crystal
0x1F4D: "The door is locked." (For Soul of Chaos)
0x1F4E: Sky Warrior 2
0x1F4F: Sky Warrior 3
0x1F50: Sky Warrior 4
0x1F51: Sky Warrior 5
0x1F52: Queen Jayne
0x1F53: Sarah's sister
0x1F54: Cornelia Castle Guard 1 (stairs up)
0x1F55: Cornelia Castle Guard 2 (entrance)
0x1F56: Cornelia Castle Guard 3 (Jayne's room)
0x1F57: Cornelia Castle Lady
0x1F58: Cornelia Castle Scholar
0x1F59: Cornelia Castle Old Man 1 (Treasure Room)
0x1F5A: Cornelia Castle Old Man 2 (Near Treasure Room)
0x1F5B: (Unused? For a Cornelia Castle NPC...)
0x1F5C: Talking to King Cornelia (aka The King)
0x1F5D: Talking to Princess Sarah
0x1F5E: Cornelia Castle Guard (Throne Room)
0x1F5F: Cornelia Castle Guard (Lookout)
0x1F60: Talking to Cornelia Chancellor
0x1F61: Talking to Sadda
0x1F62: (Nothing)
0x1F63: (Nothing)
0x1F64: (Nothing)
0x1F65: (Nothing)
0x1F66: (Nothing)
0x1F67: (Nothing)
0x1F68: Talking to Bahamut
0x1F69: Cardia Dragon 1
0x1F6A: Cardia Dragon 2
0x1F6B: Cardia Dragon 3
0x1F6C: Cardia Dragon 4
0x1F6D: Cardia Dragon 5
0x1F6E: Cardia Dragon 6
0x1F6F: Cardia Dragon 7
0x1F70: Cardia Dragon 8
0x1F71: Cardia Dragon 9
0x1F72: Elfheim Citizen 1
0x1F73: Elfheim Citizen 2
0x1F74: Elfheim Citizen 3
0x1F75: Elfheim Citizen 4
0x1F76: Elfheim Citizen 5
0x1F77: Elfheim Citizen 6
0x1F78: Elfheim Seer 1
0x1F79: Elfheim Seer 2
0x1F7A: "Here lies Link."
0x1F7B: Elfland gravestone
0x1F7C: Elven Castle Guard 1 (Entrance right)
0x1F7D: Elven Castle Guard 2 (Entrance left)
0x1F7E: Elven Castle Guard 3 (West gardens)
0x1F7F: Elven Castle Guard 4 (Central hall)
0x1F80: Elven Castle Guard 5 (North hall)
0x1F81: Elven Castle Guard 6 (Treasure Room)
0x1F82: Talking to Elven Healer
0x1F83: Talking to Elven Prince
0x1F84: (Nothing)
0x1F85: (Nothing)
0x1F86: Western Keep "King"
0x1F87: Western Keep Bats ("Kee! Kee!")
0x1F88: Sleeping Elven Prince
0x1F89: (Nothing)
0x1F8A: (Nothing)
0x1F8B: (Nothing)
0x1F8C: (Nothing)
0x1F8D: (Nothing)
0x1F8E: (Nothing)
0x1F8F: (Nothing)
0x1F90: Talking to Smyth
0x1F91: Mt. Duergar Dwarf
0x1F92: Mt. Duergar Dwarf
0x1F93: Mt. Duergar Dwarf
0x1F94: Mt. Duergar Dwarf
0x1F95: Mt. Duergar Dwarf
0x1F96: Mt. Duergar Dwarf
0x1F97: Mt. Duergar Dwarf
0x1F98: Mt. Duergar Dwarf
0x1F99: Mt. Duergar Dwarf
0x1FA0: Crescent Lake Adventurer's Wife
0x1F9B: Crescent Lake Adventurer
0x1F9C: Crescent Sage 1 (clockwise from bottom)
0x1F9D: Crescent Sage 2
0x1F9E: Crescent Sage 3
0x1F9F: Crescent Sage 4
0x1FA0: Crescent Sage 5
0x1FA1: Crescent Sage 6
0x1FA2: Crescent Sage 7
0x1FA3: Crescent Sage 8
0x1FA4: Matoya
0x1FA5: Matoya's Brooms
0x1FA6: (Nothing)
0x1FA7: (Nothing)
0x1FA8: (Nothing)
0x1FA9: (Nothing)
0x1FAA: (Nothing)
0x1FAB: (Nothing)
0x1FAC: (Nothing)
0x1FAD: (Nothing)
0x1FAE: Melmond Citizen 1
0x1FAF: Melmond Citizen 
0x1FB0: Melmond Citizen
0x1FB1: Melmond Citizen 
0x1FB2: Melmond Citizen 
0x1FB3: Melmond Citizen 
0x1FB4: Melmond Citizen 
0x1FB5: Melmond Citizen 
0x1FB6: Melmond Citizen 
0x1FB7: Melmond Citizen 
0x1FB8: Onrac Citizen (Guard)
0x1FB9: Onrac Citizen (Old man near chapel)
0x1FBA: Onrac Citizen (Graveyard man)
0x1FBB: Onrac Citizen (Leg-loving lady)
0x1FBC: Onrac Citizen (Mohawk)
0x1FBD: Onrac Citizen (Scholar)
0x1FBE: Onrac Citizen (Woman in front of Inn)
0x1FBF: Onrac Citizen (Mohawked skeptic)
0x1FC0: Onrac Citizen (Drunk Sailor)
0x1FC1: Onrac Citizen (Witch)
0x1FC2: Pravoka Citizen
0x1FC3: Pravoka Citizen
0x1FC4: Bikke
0x1FC5: Pravoka Citizen
0x1FC6: (Nothing)
0x1FC7: (Nothing)
0x1FC8: Pravoka Citizen (Elf-liker)
0x1FC9: Pravoka Citizen (Melmond refugee)
0x1FCA: Bikke's Bikkeneers
0x1FCB: (Nothing)
0x1FCC: Lufenia Citizen (Legend of Light Warriors)
0x1FCD: Lufenia Citizen
0x1FCE: Lufenia Citizen
0x1FCF: Lufenia Citizen
0x1FD0: Lufenia Citizen
0x1FD1: Lufenia Citizen
0x1FD2: Lufenia Citizen
0x1FD3: Lufenia Citizen
0x1FD4: Lufenia Citizen
0x1FD5: Lufenia Citizen
0x1FD6: Gaia Citizen (Fairy catcher)
0x1FD7: Gaia Citizen (Scholar 1)
0x1FD8: Gaia Citizen
0x1FD9: Gaia Citizen (Ordeals hint-giver)
0x1FDA: Gaia Citizen
0x1FDB: Gaia Citizen
0x1FDC: Gaia Citizen
0x1FDD: Gaia Citizen (Broom witch)
0x1FDE: Gaia Broom
0x1FDF: Gaia Citizen (Scholar 2)
0x1FE0: Crescent Sage 9
0x1FE1: Crescent Sage 10
0x1FE2: Crescent Sage 11
0x1FE3: Sage Lukahn
0x1FE4: Crescent Lake gravestone
0x1FE5: Melmond Citizen
0x1FE6: Melmond Citizen
0x1FE7: Melmond Citizen
0x1FE8: Melmond Citizen
0x1FE9: Melmond gravestone
0x1FEA: Onrac Citizen (Old man at docks)
0x1FEB: Onrac Sub Engineer
0x1FEC: Onrac Dragon
0x1FED: Onrac fountain
0x1FEE: Onrac gravestone
0x1FEF: Lufenia Citizen (Airship talker)
0x1FF0: Lufenia Citizen (Chime guy)
0x1FF1: Lufenia Citizen (Tiamat fight talker)
0x1FF2: Lufenia Citizen
0x1FF3: Gaia Citizen (Greeter)
0x1FF4: Talking with Gaia Fairy
0x1FF5: Flying Fortress Tiamat Analyzer
0x1FF6: FFFort Robot (Observation Window)
0x1FF7: Lute-sealed slab
0x1FF8: Altar of Water
0x1FF9: Sunken Shrine Mermaid 1
0x1FFA: Sunken Shrine Mermaid 2
0x1FFB: Sunken Shrine Mermaid 3
0x1FFC: Sunken Shrine Mermaid 4
0x1FFD: Sunken Shrine Mermaid 5
0x1FFE: Sunken Shrine Mermaid 6
0x1FFF: Sunken Shrine Mermaid 7
0x2000: Sunken Shrine Mermaid 8
0x2001: Sunken Shrine Mermaid 9
0x2002: Sunken Shrine Mermaid 10
0x2003: Mirage Tower Robot (Welcome back!)
0x2004: Mirage Tower Robot (Journey to the West)
0x2005: Mirage Tower Robot (Warp Cube explainer)
0x2006: Bahamut's Attendant 1
0x2007: Bahamut's Attendant 2
0x2008: Nitro Powder hint-giving dwarf
0x2009: Nerrick
0x200A: Smyth's display swords
0x200B: Marsh Cave Bats
0x200C: Earth Cave Bats
0x200D: Earth Cave B3 slab
0x200E: Waterfall Cavern bats
0x200F: Waterfall Cavern robot
0x2010: Talking to Giant
0x2011: Equipment hint-giver
0x2012: Magic hint-giver
0x2013: Item hint-giver
0x2014: Monster hint-giver
0x2015: Gaia Citizen (Disbelieving lady)
0x2016: Gaia Citizen (Light observer)
0x2017: Lufenia Fountain
0x2018: Altar of Earth
0x2019: Altar of Fire
0x201A: Altar of Wind
0x201B: Onrac Citizen (Underhill's daughter)
0x201C: Koppe
0x201D: (Nothing)
0x201E: (Nothing)
0x201F: (Nothing)
0x2020: (Nothing)
0x2021: (Nothing)
0x2022: (Nothing)
0x2023: (Nothing)
0x2024: (Nothing)
0x2025: (Nothing)
0x2026: (Nothing)
0x2027: Onrac well
0x2028: (Nothing)
0x2029: (Nothing)
0x202A: (Nothing)
0x202B: (Nothing)
0x202C: (Nothing)
0x202D: (Nothing)
0x202E: (Nothing)
0x202F: (Nothing)
(end)

Event/Dialogue 3 (Soul of Chaos)
	Stored as (ID + 0x2328)
0x2328: Dwarf in Earthgift Shrine entrance

0x23D4 - 0x23F3: Dialogue for the NPCs in Trespasser (the ones that bodyblock you obnoxiously)
0x23F3: "You are not permitted to proceed any farther. Accept fate, do not fight it."
0x23F4: (Inn event? Trace this!)
0x23F5: Earthgift Shrine Statue
0x23F6: Hellfire Chasm Statue
0x23F7: Lifespring Grotto Statue
0x23F8: Whisperwind Cove Statue
0x23F9: MP-Restoring Fairy 1
0x23FA: HP-Draining Fairy 1
0x23FB: MP-Draining Fairy 1
0x23FC: HP-Restoring Fairy 1
0x23FD: MP-Restoring Fairy 2
0x23FE: HP-Draining Fairy 2
0x23FF: MP-Draining Fairy 2
0x2400: HP-Restoring Fairy 2
0x2401: ???
0x2402: ???
0x2403: ???
0x2404: "I keep running into this big man lately." (probs SoC Dancer room)